![]() Use gradle to build your app like before. Then comment out all the icon info in " CFBundleIcons", you will not use this anymore. In my case, it will be "data" folder, just under my iOS project's folder:Ĭopy " Assets.xcassets" folder from the project we just created with Xcode 9 to " data" folder. be ensured by the compiler and thus avoid the risk of crashing at runtime. To know which, just open "robovm.xml" file, there will be a node named "resources", and then it will tell you which folder RoboVM will refer to when building iOS app with given assets. Assets Catalogs Colors Core Data Files Fonts Interface Builder files. This folder will be like "data", "resource". Open your RoboVM project's folder, then go to the folder where you set to save your iOS assets.There will be a folder called "Assets.xcassets": Then refer to this project's folder in Finder: Select "AppIcon", then add all icon size of your app. It's always best to start a fresh post rather than hijacking some random half-a-year-old post. Xcode creates a default asset catalog named "AppIcon". Asset Catalog Creator takes any image and creates a full set of icons, launch screens or pretty much any other type of image that you’ll need to make an app on any of Apple’s platforms. Get Asset Catalog Creator Pro for iOS - Convert images into app icons latest version. Then refer to Assets.xcassets folder in left panel: Download Asset Catalog Creator Pro App 3.6.4 for iPhone free online at AppPure. Yes, in docs of RoboVM( ), Asset catalogs is supported.Ĭreate an empty iOS project with Xcode 9, give it whatever name. If you want to download the software on your windows pc or mac, you could either first visit the Mac store or Microsoft AppStore and search for the app OR you can easily use any of the download links we provided above under the 'Download and Install' header section to download the application Asset Catalog Creator Pro - Is it safe to download Yes. Maybe LibGDX is the most common case for RoboVM. I think most people will refer to this tutorial for building iOS game with LibGDX( ).
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